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Text File  |  1995-06-17  |  3KB  |  70 lines

  1.  
  2. Calculating
  3.  
  4. The value of an enemy you kill, destroy, slaughter, or blow to pieces in general:
  5.  
  6. Value of monster = Base Value + (Per Stamina x Actual Stamina Of Enemy) + (Exceptional Bonuses)
  7.  
  8. Monster                 Base                          Per
  9.   Level                  Value                 Stamina             Exceptional Bonus
  10. --------------------------------------------------
  11.   0                                        15                                         3                                        100
  12.      1                                        30                                         6                                        200
  13.      2                                        45                                         9                                        300
  14.      3                                        60                                        12                                        400
  15.      4                                        75                                        15                                        500
  16.      5                                        90                                        18                                        600
  17.      6                                        150                                    21                                        700
  18.      7                                        225                                    24                                        800
  19.      8                                        375                                    27                                        900
  20.      9                                     600                                    30                                1,000
  21.      10                                    900                                    33                                1,200
  22.      11                                    1300                                36                                1,400
  23.      12                                    1800                                39                                1,500
  24.      13                                    2300                                42                                1,800
  25.      14                                    2800                                45                                2,000
  26.      15                                    3200                                50                                2,400
  27.      16                                    3700                                55                                2,800
  28.      17                                    4200                                60                                3,200
  29.      18                                    4700                                65                                3,600
  30.      19                                    5200                                70                                4,000
  31.         20                                    5700                                75                                4,400
  32.  Over 20                    6200                                80                                4,800
  33.  
  34. Exceptional Bonuses For Monsters:
  35. Special Attacks: Drain experience, Paralyze, Poison, Heat Damage, Cold Damage, Electric Damage, Chemical Damage, Mental Damage, Curse, Cause Fear, Entangle, Confuse, Drain Spell Points or Charm, Cause Disease, Cause Aging, Cause Blindness, Turn Other To Stone.
  36.  
  37.  
  38. Any Permanent Condition  (1/2 Exceptional Bonus Each):  Regeneration, Protection From 1st Level Spells, Bless etc....
  39. Capable Of Using Missile Weapons      + 100 Exp
  40. Magic Resistance Greater Than 15%     + Exceptional
  41. Magic Resistance Greater Than 35%     + 2 x Exceptional
  42. Capable Of Casting Magic                                            + 500 Exp
  43. Armor Category Less Than 0                                    + 500 Exp
  44. More Than 3 Attacks/Round                                        + 500 Exp
  45. Magical Weapon To Hit                                                        + 500 x Needed Plus
  46. Bonus To Hit Enemy/Damage                                        + 350 x Bonus
  47. Require Blunt/Bladed weapon        + 350 Exp
  48.  
  49. A couple of examples:  A 6th level master thief with 46 stamina, 5% magic resistance, armed with throwing daggers and has a 0 plus to hit/damage:
  50.  
  51. Base for 6th level monster = 150
  52. Base per stamina = 21   Therefore  21 x 46 = 966
  53. Capable of missile Weapons = + 100
  54.  
  55. Total Exp = 150 + 966 + 100 = 1216 exp
  56.  
  57. A 9th level demon with 74 stamina, 20% magic resistance, regenerates 3 stamina/round, permanently protected against 1st level spells, mental attacks and absorbs energy, can cast magic and has 4 attacks/round, requires +2 weapon or better to hit and has a +4 to hit and to damage on attacks:  (Tough guy!)
  58.  
  59. Base for 9th level monster = 600
  60. Base per stamina = 30   Therefore  30 x 74 = 2220
  61. Capable of casting magic  + 500 exp
  62. Permanent conditions =  0.5 x exceptional x 3 conditions = 1500
  63. 4 attacks/round = 500 exp
  64. Magical To Hit = 2 x 500 = 1000
  65. To hit/damage bonus = 4 x 350 = 1400
  66. 20% Magic resistance = 500
  67.  
  68. Total Exp = 600 + 2220 + 500 + 1500 + 500 + 1000 + 1400 + 500 = 8220
  69.  
  70. NOTE:  Keep in mind that all experience as calculated above is base.  If you began the adventure at a difficulty rating other than NORMAL, or had higher or lower numbers of character levels than the recommended number, you may earn higher or lower experience.  This is to take into account the difficulty level of play.   The harder your setting, the more experience you will earn.